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Societal Implicit Memory and his Speed on Tracking
Dynamic Extrema
64. Vitorino Ramos,
Carlos Fernandes, Agostinho C. Rosa, Societal Implicit Memory and his
Speed on Tracking Extrema over Dynamic Environments using
Self-Regulatory Swarms, to appear soon.

Fig. - (Left)
A 3D toroidal fast changing landscape describing a Dynamic Optimization
(DO) Control Problem (8 frames in total). (Rigth) A self-organized swarm emerging a
characteristic flocking migration behaviour surpassing in intermediate
steps some local optima over the 3D toroidal landscape (left),
describing a Dynamic Optimization (DO) Control Problem. Over each
foraging step, the swarm self-regulates his population and keeps
tracking the extrema (44 frames in total).
PDF
file: paper
(6540 Kb)
Abstract: In order to overcome difficult
dynamic optimization and environment extrema tracking problems, we
propose a Self-Regulated Swarm (SRS) algorithm which hybridizes the
advantageous characteristics of Swarm Intelligence as the emergence of
a societal environmental memory or cognitive map via collective
pheromone laying in the landscape (properly balancing the
exploration/exploitation nature of the search strategy), with a simple
Evolutionary mechanism that trough a direct reproduction procedure
linked to local environmental features is able to self-regulate the
above exploratory swarm population, speeding it up globally. In order
to test his adaptive response and robustness, we have recurred to
different dynamic multimodal complex functions as well as to Dynamic
Optimization Control (DOC) problems. Measures were made for different
dynamic settings and parameters such as, environmental upgrade
frequencies, landscape changing speed severity, type of dynamic (linear
or circular), and to dramatic changes on the algorithmic search purpose
over each test environment (e.g. shifting the extrema). Finally,
comparisons were made with traditional Genetic Algorithms (GA) as well
as with more recently proposed Co-Evolutionary approaches. SRS, were
able to demonstrate quick adaptive responses, while outperforming the
results obtained by the other approaches. Additionally, some successful
behaviors were found: SRS was able not only to achieve quick adaptive
responses, as to maintaining a number of different solutions, while
adapting to new unforeseen extrema; the possibility to spontaneously
create and maintain different subpopulations on different peaks,
emerging different exploratory corridors with intelligent path planning
capabilities; the ability to request for new agents over dramatic
changing periods, and economizing those foraging resources over periods
of stabilization. Finally, results prove that the present SRS
collective swarm of bio-inspired agents is able to track about 65% of
moving peaks traveling up to ten times faster than the velocity of a
single ant composing that precise swarm tracking system. This emerged
behavior is probably one of the most interesting ones achieved by the
present work.
Keywords: Dynamic Optimization, Dynamic Optimal Control problems,
Swarm Intelligence, Self-Organization, Societal Implicit Memory,
Stigmergy.
Cited
by:
º Wawrzyniak, D.,
Obuchowicz, A., "Evolutionary Algorithm with Forced Variation in
Multi-Dimensional Non-Stationary Environment", in Lecture Notes in
Computer Science (including subseries Lecture Notes in Artificial
Intelligence and Lecture Notes in Bioinformatics), vol. 4967, LNCS, pp.
600-607, Springer, 2008.
º Siphesihle M.
Zuma, Matthew O. Adigun, "CACIP: a Pattern for Interfacing Components
in a Context-aware Mobile Environment", in Proc. of the 17th IASTED
Int. Conf. on Modelling and Simulation, pp. 416-423, Acta Press,
Montreal, Canada, 2006.
º Laszlo P.K. Mahanti and S.
Banerjee, "Automated Testing in Software Engineering: Using Ant Colony
and Self-Regulated Swarms", in R. Wamkeue (Ed.), MS 2006, Modelling and
Simulation Int. Conf., ACTA Press, ISBN: 0-88986-592-2, Montreal, QC,
Canada, May 2006.
Related Works:
70. Computational
Chemotaxis
in Ants and Bacteria
over Dynamic
Environments.
69. Binary
Ant Algorithm.
63. Social
Cognitive Maps, Swarm
Collective Perception and Distributed Search on Dynamic Landscapes.
56. Varying
the
Population Size of
Artificial Foraging Swarms on Time Varying Landscapes.
61. On
Self-Regulated Swarms, Societal
Memory, Speed and Dynamics.
58. On
Ants,
Bacteria and Dynamic
Environments.
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