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On the Implicit and on the Artificial - Morphogenesis
and Emergent Aesthetics in Autonomous Collective Systems
37. Vitorino Ramos, On
the Implicit and on the Artificial - Morphogenesis and Emergent
Aesthetics in Autonomous Collective Systems, in ARCHITOPIA Book, Art,
Architecture and Science, INSTITUT D'ART CONTEMPORAIN, J.L.
Maubant et
al. (Eds.), pp. 25-57, Chapter 2, ISBN 2905985631 - EAN 9782905985637,
France, Feb. 2002.
Figure - On the right, a synthetic
test image composed by small squares of different sizes, but perceived
by us (humans) as a big cross, probably due to our inner perceptual
group Gestalt laws (Wertheimer). On the left, the perceived cross by an
artificial ant colony as a function of the spatial distribution of
pheromone (Swarm Cognitive Map), at T=1000.
PDF
file: paper (862 Kb)
Abstract: Imagine a “machine” where there
is no pre-commitment to any particular representational scheme: the
desired behaviour is distributed and roughly specified simultaneously
among many parts, but there is minimal specification of the mechanism
required to generate that behaviour, i.e. the global behaviour evolves
from the many relations of multiple simple behaviours. A machine that
lives to and from/with Synergy. An artificial super-organism that
avoids specific constraints and emerges within multiple low-level
implicit bio-inspired mechanisms.
Keywords: Generative Art, New Media,
Artificial Life, Symbiotic Art and Architecture, Swam Intelligence,
Self-Organization and Stigmergy, Visual Perception, Collective Robotics
and Intelligence.
NOTE: Full HTML text is also
available in here.
These systems can emerge drawings. Have a look to what we call SWARM PAINTINGS
(more at SOCIALFICTION.ORG
).
Related
Projects:
[] A
STRANGE METAMORPHOSIS [From Kafka 2 Red Ant].
[] ARTSBOT
Project [ARTistic
Swarm RoBOTs].
[] MC2
Project [Machines
of Collective Conscience].
Cited
by:
º
Thibault Collet, "Massively Online Games with Food Chains", Master of
Science in Computer Science, Norwegian University of Science and
Technology, Department of Computer and Information Science, July 2007.
º Dante
Chialvo, "Emergent Complexity: what uphill analysis or downhill
invention can not do", working paper for Journal of New Ideas in
Psychology (special issue), Elsevier, 2007.
º
Mattthew Lewis, "Evolutionary Visual Art and Design", in Juan Romero,
Penousal Machado (Eds.), The Art of Artificial Evolution - A Handbook
on Evolutionary Art and Music, Natural Computing Series, Chapter 1, pp.
3-38, Springer, 2007.
º Daniel
Bisig, Tatsuo Unemi, "MediaFlies - A Video and Audio Remixing
Multi Agent System", in GA´06 - 9th Generative Art Conference,
Politecnico di Milano Univ., Milan, Italy, Dec. 2006.
º Greenfield,
G., "Robot Paintings Evolved using Simulated Robots", in
Lecture Notes in Computer Science (including subseries Lecture Notes in
Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 3907
LNCS, pp. 611-621, 2006.
º Henrique Cota de Freitas,
"Computação Natural e Reconfigurável Aplicada
à Robótica - Conceitos e relações com
modelos de funcionamento de computadores", Trabalho final, Disciplina
de Arquiteturas Especiais de Computadores, Univ. Federal do Rio Grande
do Sul (PPGC/UFRGS), Brazil, Oct. 2006.
º Nicolas Guionnet, "LOCUS: Un
modèle d’Analyse Locale de l’Echec pour l’Elaboration de
Systèmes d’Agents Situés", Thèse de Doctorat,
Université de Pau et des pays de l’Adour, France, 2007.
º Eduardo Loureiro Jr.,
"Videoformação e EAD: A Avaliação como um
Hipertexto", in Hipertextus - Revista Digital, ISSN 1981-6081, Vol. 1,
Brasil, 2007.
º Gary Greenfield, "Ant Paintings
using a Multiple Pheromone Model", in 7th International Conference on
Short and Medium Span Bridges 2006 - Bridges 2006,
Montréal, Québec, Canada, August 23-25, 2006.
º Reeves N., Poncet E., Nembrini
J., Martinoli A. and Winfield A., "[VOILES | SAILS], Self Assembling
Intelligent Lighter-than-air Structures", Proc 8th Int. Conference on
Generative Art, Milan, December 2005.
º Gary R. Greenfield, On the
Origins of the term "Computational Aesthetics", EG 2005 Workshop on
Computational Aesthetics, EG EuroGraphics Conf.,
European Association for Computer Graphics, Girona, Spain, May 18-20
2005.
º Bisig D. and Unemi
T.,"MediaFlies - An Interactive Flocking Based Tool for the Remixing of
Media". Proceedings of the 19th International FLAIRS Conference.
Melbourne, USA, 2006.
º Joaquim Castelo;
"Auto-Organização em Sistemas de Sinais" (in Portuguese -
MSc Thesis in Design : Self-Organization in Signalling Systems, June
06), Mestrado em Design, Faculdade de Arquitectura, Universidade
Técnica de Lisboa, Lisboa, Junho 2006.
º Amanda J. Parkes, "Topobo: A
Gestural Design Tool with Kinetic Memory", Master of Science Thesis in
Media Arts and Sciences at the Massachusetts Institute of Technology,
MIT Media Lab, Boston, USA, September 2004.
º
Janina
A. Jakubczyc, "The Ant Colony Algorithms in Taxonomy Tasks", in
Organization Support Systems 04, Ustron, Poland 2004.
º Uli Schmidts, "The Imaginative
Device - Towards a Methodology of Possibility", Master Thesis in
Digital Media Program, University of Lubeck, ISNM International School
of New Media, Germany, June 2004.
º Wang B., Hoang D., Daiz I.,
Okpala C. and Sobh T. M., "Experimental Collective Intelligence
Research Tool", in EIS 2004 - Proc. of the 4th International ICSC
Symposium on Engineering of Intelligent Systems, Island of Madeira,
Portugal, Feb.29-Mar.2, 2004.
º Patrícia Gouveia, "O
quarto do Chinês, compartimentos e gavetas na
criação contemporânea, para uma cultura da Game Art", in Revista INTERACT
(Arte, Cultura e Tecnologia), n. 11, CECL - Univ. Nova de Lisboa, 2004.
º S. Aupetit, V. Bordeau, N.
Monmarché, M. Slimane and G. Venturini, "Interactive Evolution
of Ant Paintings", in CEC´03 - Congress on Evolutionary
Computation, IEEE Press, Canberra, Australia, 8-12 Dec. 2003.
º N. Monmarché, M. Slimane
and G. Venturini, "Fourmis artistiques ou l'art artificiel pictural et
musical", in H2PTM-03, Hypertextes et Hypermédias,
Réalisations, Outils & Méthodes, pp. 109-118, 2003.
º Thor Magnusson, "Processor Art
- Currents in the Process Oriented Works of Generative and Software
Art", PhD Thesis, Coordinator: Mette Sandbye, August, 2002.
º Katie Bentley, "Artificial
Forms", EASy MSc Simulation of Adaptive Behaviour mid-term paper, Univ.
of Sussex, UK, Aug. 2002.
º "Generator - the group and
their arts", Organised by Spacex & STAR, with support from the
Institute of Digital Art & Technology and the Arts Council of
England, Spacex Gallery, 1 May - 22 June 2002.
º Lúcia Leão, "O
Labirinto da Hipermídia - Arquitectura e Navegação
do Ciberespaço", Faculdade de Estudos Sociais Aplicados,
Universidade de Brasília, Brasil, 17 Out. 2005.
º Katie Bentley, "Exploring
Aesthetic Pattern Formation", in GA´02 - 5th Generative
Art Conference, Milan, Dec. 2002.
º Raul Ferrera-Balanquet,
"TRAVELING CORNERS", Project synopsis, Tijuana and Los Angeles, Mexico,
USA, 2002.
Note - The present research work was suggested by GRATIN.org (Research
Group in Interactive and/or Digital Art and Technology, France), by
Generation-5 (at the forefront of Artificial Intelligence, USA)
Web-magazine, and finally by NETWISSENSCHAFT (Research Essays on the
Net, Germany). Also two articles appeared on SOCIAL FICTION ORG
(Netherlands) and on the CONTEXT Web Magazine (Spain). There is also a
couple of links at the Algorithms, Art & Mathematics, Genetic Art,
Artificial Life site.
Related
Works:
63. Social
Cognitive Maps, Swarm
Collective Perception and Distributed Search on Dynamic Landscapes.
44. Swarm
Paintings - Non-Human Art.
47. Self-Organizing
the Abstract: Canvas as a
Swarm Habitat for Collective
Memory, Perception and Cooperative Distributed Creativity.
36. The
MC2 Project [Machines of Collective Conscience]: A possible walk, up to
Life-like Complexity and Behaviour, from bottom, basic and simple
bio-inspired heuristics – a walk, up into the morphogenesis of
information.
29. Artificial
Ant Colonies in
Digital Image Habitats - A
Mass Behaviour Effect Study on Pattern Recognition.
59. Self-Regulated
Artificial Ant
Colonies on Digital Image Habitats.
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