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On the Implicit and on the Artificial - Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems

37. Vitorino Ramos, On the Implicit and on the Artificial - Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems, in ARCHITOPIA Book, Art, Architecture and Science, INSTITUT D'ART CONTEMPORAIN, J.L. Maubant et al. (Eds.), pp. 25-57, Chapter 2, ISBN 2905985631 - EAN 9782905985637, France, Feb. 2002.

Vitorino Ramos - Generative Art, Artificial Life and Self-Organization Vitorino Ramos - Generative Art, Artificial Life and Self-Organization
Figure - On the right, a synthetic test image composed by small squares of different sizes, but perceived by us (humans) as a big cross, probably due to our inner perceptual group Gestalt laws (Wertheimer). On the left, the perceived cross by an artificial ant colony as a function of the spatial distribution of pheromone (Swarm Cognitive Map), at T=1000.

PDF file: paper (862 Kb)

Abstract: Imagine a “machine” where there is no pre-commitment to any particular representational scheme: the desired behaviour is distributed and roughly specified simultaneously among many parts, but there is minimal specification of the mechanism required to generate that behaviour, i.e. the global behaviour evolves from the many relations of multiple simple behaviours. A machine that lives to and from/with Synergy. An artificial super-organism that avoids specific constraints and emerges within multiple low-level implicit bio-inspired mechanisms.

Keywords: Generative Art, New Media, Artificial Life, Symbiotic Art and Architecture, Swam Intelligence, Self-Organization and Stigmergy, Visual Perception, Collective Robotics and Intelligence.

NOTE: Full HTML text is also available in here. These systems can emerge drawings. Have a look to what we call SWARM PAINTINGS (more at SOCIALFICTION.ORG ).

Related Projects:
[] A STRANGE METAMORPHOSIS [From Kafka 2 Red Ant].
[] ARTSBOT Project [ARTistic Swarm RoBOTs].
[] MC2 Project [Machines of Collective Conscience].

Vitorino Ramos - ARCHITOPIA Art and Science

Cited by:

º Thibault Collet, "Massively Online Games with Food Chains", Master of Science in Computer Science, Norwegian University of Science and Technology, Department of Computer and Information Science, July 2007.

º Dante Chialvo, "Emergent Complexity: what uphill analysis or downhill invention can not do", working paper for Journal of New Ideas in Psychology (special issue), Elsevier, 2007.

º Mattthew Lewis, "Evolutionary Visual Art and Design", in Juan Romero, Penousal Machado (Eds.), The Art of Artificial Evolution - A Handbook on Evolutionary Art and Music, Natural Computing Series, Chapter 1, pp. 3-38, Springer, 2007.

º Daniel Bisig, Tatsuo Unemi, "MediaFlies - A Video and Audio Remixing Multi Agent System", in GA´06 - 9th Generative Art Conference, Politecnico di Milano Univ., Milan, Italy, Dec. 2006.

º Greenfield, G., "Robot Paintings Evolved using Simulated Robots", in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 3907 LNCS, pp. 611-621, 2006.

º Henrique Cota de Freitas, "Computação Natural e Reconfigurável Aplicada à Robótica - Conceitos e relações com modelos de funcionamento de computadores", Trabalho final, Disciplina de Arquiteturas Especiais de Computadores, Univ. Federal do Rio Grande do Sul (PPGC/UFRGS), Brazil, Oct. 2006.

º Nicolas Guionnet, "LOCUS: Un modèle d’Analyse Locale de l’Echec pour l’Elaboration de Systèmes d’Agents Situés", Thèse de Doctorat, Université de Pau et des pays de l’Adour, France, 2007.

º Eduardo Loureiro Jr., "Videoformação e EAD: A Avaliação como um Hipertexto", in Hipertextus - Revista Digital, ISSN 1981-6081, Vol. 1, Brasil, 2007.

º Gary Greenfield, "Ant Paintings using a Multiple Pheromone Model", in 7th International Conference on Short and Medium Span Bridges 2006 - Bridges 2006,  Montréal, Québec, Canada, August 23-25, 2006.

º  Reeves N., Poncet E., Nembrini J., Martinoli A. and Winfield A., "[VOILES | SAILS], Self Assembling Intelligent Lighter-than-air Structures", Proc 8th Int. Conference on Generative Art, Milan, December 2005.

º Gary R. Greenfield, On the Origins of the term "Computational Aesthetics", EG 2005 Workshop on Computational Aesthetics, EG  EuroGraphics  Conf.,  European Association for Computer Graphics, Girona, Spain, May 18-20 2005.

º Bisig D. and Unemi T.,"MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media". Proceedings of the 19th International FLAIRS Conference. Melbourne, USA, 2006.

º Joaquim Castelo; "Auto-Organização em Sistemas de Sinais" (in Portuguese - MSc Thesis in Design : Self-Organization in Signalling Systems, June 06), Mestrado em Design, Faculdade de Arquitectura, Universidade Técnica de Lisboa, Lisboa, Junho 2006.

º Amanda J. Parkes, "Topobo: A Gestural Design Tool with Kinetic Memory", Master of Science Thesis in Media Arts and Sciences at the Massachusetts Institute of Technology, MIT Media Lab, Boston, USA, September 2004.

º Janina A. Jakubczyc, "The Ant Colony Algorithms in Taxonomy Tasks", in Organization Support Systems 04, Ustron, Poland 2004.

º Uli Schmidts, "The Imaginative Device - Towards a Methodology of Possibility", Master Thesis in Digital Media Program, University of Lubeck, ISNM International School of New Media, Germany, June 2004.

º Wang B., Hoang D., Daiz I., Okpala C. and Sobh T. M., "Experimental Collective Intelligence Research Tool", in EIS 2004 - Proc. of the 4th International ICSC Symposium on Engineering of Intelligent Systems, Island of Madeira, Portugal, Feb.29-Mar.2, 2004.

º Patrícia Gouveia, "O quarto do Chinês, compartimentos e gavetas na criação contemporânea, para uma cultura da Game Art", in Revista INTERACT (Arte, Cultura e Tecnologia), n. 11, CECL - Univ. Nova de Lisboa, 2004.

º S. Aupetit, V. Bordeau, N. Monmarché, M. Slimane and G. Venturini, "Interactive Evolution of Ant Paintings", in CEC´03 - Congress on Evolutionary Computation, IEEE Press, Canberra, Australia, 8-12 Dec. 2003.

º N. Monmarché, M. Slimane and G. Venturini, "Fourmis artistiques ou l'art artificiel pictural et musical", in H2PTM-03, Hypertextes et Hypermédias, Réalisations, Outils & Méthodes, pp. 109-118, 2003.

º Thor Magnusson, "Processor Art - Currents in the Process Oriented Works of Generative and Software Art", PhD Thesis, Coordinator: Mette Sandbye, August, 2002.

º Katie Bentley, "Artificial Forms", EASy MSc Simulation of Adaptive Behaviour mid-term paper, Univ. of Sussex, UK, Aug. 2002.

º "Generator - the group and their arts", Organised by Spacex & STAR, with support from the Institute of Digital Art & Technology and the Arts Council of England, Spacex Gallery, 1 May - 22 June 2002.

º Lúcia Leão, "O Labirinto da Hipermídia - Arquitectura e Navegação do Ciberespaço", Faculdade de Estudos Sociais Aplicados, Universidade de Brasília, Brasil, 17 Out. 2005. 

º Katie Bentley, "Exploring Aesthetic Pattern Formation", in GA´02 - 5th Generative Art Conference, Milan, Dec. 2002.

º Raul Ferrera-Balanquet, "TRAVELING CORNERS", Project synopsis, Tijuana and Los Angeles, Mexico, USA, 2002.

Note - The present research work was suggested by GRATIN.org (Research Group in Interactive and/or Digital Art and Technology, France), by Generation-5 (at the forefront of Artificial Intelligence, USA) Web-magazine, and finally by NETWISSENSCHAFT (Research Essays on the Net, Germany). Also two articles appeared on SOCIAL FICTION ORG (Netherlands) and on the CONTEXT Web Magazine (Spain). There is also a couple of links at the Algorithms, Art & Mathematics, Genetic Art, Artificial Life site.


Related Works:

63. Social Cognitive Maps, Swarm Collective Perception and Distributed Search on Dynamic Landscapes.

44. Swarm Paintings - Non-Human Art.

47. Self-Organizing the Abstract: Canvas as a Swarm Habitat for Collective Memory, Perception and Cooperative Distributed Creativity.

36. The MC2 Project [Machines of Collective Conscience]: A possible walk, up to Life-like Complexity and Behaviour, from bottom, basic and simple bio-inspired heuristics – a walk, up into the morphogenesis of information.

29. Artificial Ant Colonies in Digital Image Habitats - A Mass Behaviour Effect Study on Pattern Recognition.

59. Self-Regulated Artificial Ant Colonies on Digital Image Habitats.


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[...] Interactions among many sporuliferous and ubiquitous abstractions may lead to increasing reality [...] V. Ramos, 2001.
http://www.laseeb.org/vramos + http://www.chemoton.org. Vitorino Ramos (Nov. 2007).