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The MC2 Project [Machines of Collective
Conscience]
36. Vitorino Ramos, The
MC2 Project [Machines of Collective Conscience]: A possible walk, up to
Life-like Complexity and Behaviour, from bottom, basic and simple
bio-inspired heuristics – a walk, up into the morphogenesis of
information, UTOPIA Biennial
Art Exposition, Cascais, Portugal, July
12-22, 2001.

Figure - A swarm cognitive map
(pheromone spatial distribution map) in 3D, at a specific time t. The
artificial ant colony was evolved within 2 digital grey images based on
this work. The real "thing" can be seen here.
PDF
file: paper (71 Kb)
Abstract:
Synergy
(from the Greek word synergos), broadly defined, refers to combined or
co-operative effects produced by two or more elements (parts or
individuals). The definition is often associated with the holistic
conviction quote that “the whole is greater than the sum of its parts”
(Aristotle, in Metaphysics), or the whole cannot exceed the sum of the
energies invested in each of its parts (e.g. first law of
thermodynamics) even if it is more accurate to say that the functional
effects produced by wholes are different from what the parts can
produce alone. Synergy is a ubiquitous phenomena in nature and human
societies alike. One well know example is provided by the emergence of
self-organization in social insects, via direct (mandibular,
antennation, chemical or visual contact, etc) or indirect interactions.
The latter types are more subtle and defined as stigmergy to explain
task coordination and regulation in the context of nest reconstruction
in Macrotermes termites. An example, could be provided by two
individuals, who interact indirectly when one of them modifies the
environment and the other responds to the new environment at a later
time. In other words, stigmergy could be defined as a particular case
of environmental or spatial synergy. Synergy can be viewed as the
"quantity" with respect to which the whole differs from the mere
aggregate. Typically these systems form a structure, configuration, or
pattern of physical, biological, sociological, or psychological
phenomena, so integrated as to constitute a functional unit with
properties not derivable from its parts in summation (i.e. non-linear)
- Gestalt in one word (the English word more similar is perhaps system,
configuration or whole). The system is purely holistic, and their
properties are intrinsically emergent and autocatalytic.
A typical example could be found in some social insect societes, namely
in ant colonies. Coordination and regulation of building activities on
these societies do not depend on the workers themselves but are mainly
achieved by the nest structure: a stimulating configuration triggers
the response of a termite worker, transforming the configuration into
another configuration that may trigger in turn another (possibly
different) action performed by the same termite or any other worker in
the colony. Recruitment of social insects for particular tasks is
another case of stigmergy. Self-organized trail laying by individual
ants is a way of modifying the environment to communicate with nest
mates that follow such trails. It appears that task performance by some
workers decreases the need for more task performance: for instance,
nest cleaning by some workers reduces the need for nest cleaning.
Therefore, nest mates communicate to other nest mates by modifying the
environment (cleaning the nest), and nest mates respond to the modified
environment (by not engaging in nest cleaning).
Swarms of social insects construct trails and networks of regular
traffic via a process of pheromone (a chemical substance) laying and
following. These patterns constitute what is known in brain science as
a cognitive map. The main differences lies in the fact that insects
write their spatial memories in the environment, while the mammalian
cognitive map lies inside the brain, further justified by many
researchers via a direct comparison with the neural processes
associated with the construction of cognitive maps in the hippocampus.
But by far more crucial to the present project, is how ants form piles
of items such as dead bodies (corpses), larvae, or grains of sand.
There again, stigmergy is at work: ants deposit items at initially
random locations. When other ants perceive deposited items, they are
stimulated to deposit items next to them, being this type of cemetery
clustering organization and brood sorting a type of self-organization
and adaptive behavior, being the final pattern of object sptial
distribution a reflection of what the colony feels and thinks about
that objects, as if they were another organism (a meta- global
organism).
As forecasted by Wilson [E.O. Wilson. The Insect Societies, Belknam
Press, Cambridge, 1971], our understanding of individual insect
behaviour together with the sophistication with which we will able to
analyse their collective interaction would advance to the point were we
would one day posses a detailed, even quantitative, understanding of
how individual “probability matrices” (their tendencies, feelings and
inner thougths) would lead to mass action at the level of the colony
(society), that is a truly "stochastic theory of mass behaviour" where
the reconstruction of mass behaviours is possible from the behaviours
of single colony members, and mainly from the analysis of relationships
found at the basic level of interactions.
The idea behind the MC2 Machine is simple to transpose for the first
time, the mammalian cognitive map, to a environmental (spatial) one,
allowing the recognition of what happens when a group of individuals
(humans) try to organize different abstract concepts (words) in one
habitat (via internet). Even if each of them is working alone in a
particular sub-space of that "concept" habitat, simply rearranging
notions at their own will, mapping "Sameness" into "Neighborness", not
recognizing the whole process occurring simultaneously on their
society, a global collective-conscience emerges. Clusters of abstract
notions emerge, exposing groups of similarity among the different
concepts. The MC2 machine is then like a mirror of what happens inside
the brain of multiple individuals trying to impose their own conscience
onto the group.
Through a Internet site reflecting the "words habitat", the users
(humans) choose, gather and reorganize some types of words and
concepts. The overall movements of these word-objects are then mapped
into a public space. Along this process, two shifts emerge: the virtual
becomes the reality, and the personal subjective and disperse beliefs
become onto a social and politically significant element. That is,
perception and action only by themselves can evolve adaptative and
flexible problem-solving mechanisms, or emerge communication among many
parts. The whole and their behaviours (i.e., the next layer in
complexity - our social significant element) emerges from the
relationship of many parts, even if these later are acting strictly
within and according to any sub-level of basic and simple strategies,
ad-infinitum repeated.
The MC2 machine will reveal then what happens in many real world
situations; cooperation among individuals, altruism, egoism,
radicalism, and also the resistance to that radicalism, memory of that
society on some extreme positions on time, but the inevitable
disappearance of that positions, to give rise to the convergence to the
group majority thought (Common-sense?), eliminating good or bad
relations found so far, among in our case, words and abstract notions.
Even though the machine composed of many human-parts will "work" within
this restrict context, she will reveal how some relationships among
notions in our society (ideas) are only possible to be found, when and
only when simple ones are found first (the minimum layer of
complexity), neglecting possible big steps of a minority group of
visionary individuals. Is there (in our society) any need for a
critical mass of knowledge, in order to achieve other layers of
complexity? Roughly, she will reveal for instance how democracies can
evolve and die on time, as many things in our impermanent world.
Keywords: Generative Art, New Media,
Artificial Life, Symbiotic Art and Architecture, Swam Intelligence,
Self-Organization and Stigmergy, Visual Perception, Collective
Intelligence.
Related
Works:
37. Vitorino Ramos, On
the Implicit and on the Artificial - Morphogenesis and Emergent
Aesthetics in Autonomous Collective Systems, in ARCHITOPIA Book, Art,
Architecture and Science, INSTITUT D'ART CONTEMPORAIN, J.L.
Maubant et
al. (Eds.), pp. 25-57, Chapter 2, ISBN 2905985631 - EAN 9782905985637,
France, Feb. 2002.
47. Vitorino Ramos, Self-Organizing the Abstract: Canvas as a
Swarm Habitat for Collective
Memory, Perception and Cooperative Distributed Creativity, in 1st Art
& Science Symposium – Models to Know Reality, J. Rekalde, R.
Ibáñez and Á. Simó (Eds.), pp. 59, Facultad
de Bellas Artes EHU/UPV, Universidad del País Vasco, 11-12 Dec.,
Bilbao, Spain, 2003.
44. Swarm
Paintings - Non-Human Art,
in ARCHITOPIA Book, Art, Architecture and Science, INSTITUT D'ART
CONTEMPORAIN, J.L. Maubant et al. (Eds.), pp. 5-24, Chapter 1, ISBN
2905985631, France, Feb. 2002.
29. Vitorino Ramos,
Filipe Almeida, Artificial Ant Colonies in
Digital Image Habitats - A
Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS´2000 - 2nd
International Workshop on Ant
Algorithms (From Ant
Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf
&
Thomas Stüzle (Eds.), pp. 113-116, Brussels, Belgium, 7-9 Sep.
2000.
59. Carlos Fernandes,
Vitorino Ramos and Agostinho C. Rosa, Self-Regulated
Artificial Ant
Colonies on Digital Image Habitats, in Int.
Journal of Lateral
Computing, IJLC, vol. 2, nº 1, pp. 1-8, ISSN 0973-208X,
Dec. 2005.
63. Vitorino Ramos,
Carlos Fernandes, Agostinho C. Rosa, Social
Cognitive Maps, Swarm
Collective Perception and Distributed Search on Dynamic Landscapes,
submitted to A. Porto, A. Pazos, W. Buno (Eds.), Advancing Artificial
Intelligence through Biological Process Applications, IDEA Group Inc., 2007.
Projects:
[] A
STRANGE METAMORPHOSIS [From Kafka 2 Red Ant].
[] ARTSBOT
Project [ARTistic
Swarm RoBOTs].
[] MC2
Project [Machines
of Collective Conscience].
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